#include "table.h"

#include "engine.h"

table::table(const char * image)
{
     texture = load_bitmap(image);
}

table::~table()
{
     delete_bitmap(texture);
}

void table::update(float time)
{
}

void table::draw()
{
     float position[] = { 0.0f, 0.0f };
     float size[] = { 320.0f, 240.0f };
     draw_bitmap(texture, position, size);
}
